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|“||They're so far down, they're not even on the map.||„|
The Orphans are a low class, unknown gang that reside in Tremont, The Bronx. Their posse only consists of a mere thirty members, making them one of the smallest gangs in New York.
- Sully (Warlord)
- Jesse (Possibly Warchief)
Role In The MovieEdit
On their way back to Coney, The Warriors had to go through the Orphans' turf. Swan explains to them that they were on their way home from the meeting, but their train was stopped because of a fire, so they had to go on foot. Sully was about to let them go until Mercy cut into the conversation and told Sully that doing that is a bad reputation for the Orphans. Sully told the Warriors they had to take of their colors and walk as civilians. Swan tells Sully off and he goes to go get reinforcements. Sully returned with a bunch of Orphans so they can fight, but Swan threw a Molotov cocktail at a car next to them to scare them off and wasted some members, and the Warriors flee to the next station.
Role In The GameEdit
The first appearance of the Orphan's in the video game is in Mission 5: Real Heavy Rep. When Cleon and his Warriors find out that the Orphan's lied about taking out the Warriors, Cleon takes Fox and the new bloods to Tremont, where they will meet a small group of fleeing Orphans. After taking them out easily, the Warriors march to the clinic and take out a larger group, albeit just as easily. Cleon then interrogates the Orphan lieutenant Jesse, who reveals that the Orphan's hangout is in the back alleys. Their will be a couple groups of Orphan's along the way to the hangout, but these are optional to fight.
The Warriors then meet two girls who tell them how lame an Orphan's party was. The Warriors then meet a large group of Orphan's. Wreck them before they flee, or march to the next checkpoint.
The next checkpoint will bring you to their hangout. Wreck all the Orphan's there. The Warriors will then meet Mercy, who tells them Sully is at Frank's Autobody Shop. There will be small groups of Orphan's along the way. Also optional. Once you get to the autobody shop, set your Warriors to Mayhem to destroy Sully's car. Sully will send out an endless barrage of Orphan's, but these don't need to be worried about as the car is destroyed in a couple of hits, which triggers the end cutscene.
The Orphan's don't appear again until Mission 15: No Permits, No Parley , after the Warriors flee from the Turnbull AC's. Just like in the movie, Sully asks peacefully for the Warriors to take off their vests, but Swan refuses. After a short walk to the next station, Sully will be waiting for the Warriors with all of his Orphan's. Wreck all of Sully and his Orphan's, and move onto the red marker, the following cutscene ending the Orphan's until the final cutscene in the mission.
The Orphan's are perhaps the weakest gang in the city, although Sully seems to refuse to this. In fact, the Orphans did not even know of the Gramercy Riffs meeting, thus indicating they are not on the network.
Even if the Orphans were on the network, they most likely would not of been able to attend the meeting. Edge of the Saracens stated that only the "heaviest" sets in the city would be at the meeting, though this could of been an exaggeration.
- It is unkown what the other Orphans think of their gang - Sully is the only one who has shown feeling for them overall. However, being the Warlord, it is possible he has had an influence on his other Orphans.
- It is unkown if the Orphans are actually orphans or just use the name.
- They are one of few gangs that are not part of the Riffs' Network. The other Possibility being The Destroyers
- In the "Armies of the Night" mini-game, their names are predominantly Jewish.
|Jesse - Monk - Hutch - Pike - Bugs - Mcgee|